I still remember the exact evening. It was February 7, 2024, 4 p.m. PT, and I was sitting in my apartment with a cup of tea going cold beside my phone. I am not a content creator, not a pro, not even a consistent ranked grinder. I am just a normal player who logs in after work, checks the new season, and decides whether the battle pass is worth my weekend. Writing this in 2026, I can look back at Season 2 — Lunar Dragon for Call of Duty®: Mobile with a strange mix of nostalgia and honesty. It was not a perfect season. But it was memorable, loud, and packed with things I actually wanted to try.

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The first thing I did was open the battle pass screen. The free track gave me the Jet Boost Battle Royale class and the new Type 19 Assault Rifle. That mattered to me because I usually ignore free-track camos unless something changes how I move or fight. A new assault rifle and a jetpack class? Yes, please. The premium track was the usual buffet of Operator Skins and Weapon Blueprints, and I will admit I stared at Isabella — Dragon Warrior and Battery — Imperial Battledress for longer than I should have. David Mason — Claws of Iron and Tiangu — Explosive Impact rounded out the fantasy. The weapon blueprints had names that sounded like a myth: Type 19 — Imperial Refinement, Man-O-War — Warrior's Redoubt, OTs 9 — Avenging Lily, HS0405 — War-Built, and UL736 — Attack Speed. I did not buy everything. I did, however, grind the free tiers like a part-time job.

The Night the Dragon Took Over Nuk3town

I dropped into Nuk3town Year of the Dragon and immediately noticed the evening light, the nature around the map, and the futuristic dragon homage. It felt like a festival staged inside a training ground. I got killed twice while staring at the scenery. Totally worth it. The map was still Nuk3town at heart, which means chaos, spawn flips, and the sound of grenades bouncing off everything. But the Year of the Dragon reskin gave it a personality that made me want to queue again.

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Then I tried Boost Assault. I strapped on a jetpack, jumped higher than I expected, slid farther than I planned, and attempted a wall run that ended with me falling into someone's sights. The mode welcomed newcomers and veterans of jetpack-style gameplay first introduced in Call of Duty®: Advanced Warfare. I am not a veteran of that era, but I understood the appeal instantly. Movement became a toy again. I was bad at it, but I was happy.

My First Ten Minutes on the Floating Platform

Battle Royale was where the season got weird in the best way. All players entered the match on the floating platform, and weapons were disabled. Only firecrackers were allowed. I shot firecrackers at UAVs carrying gift boxes near the platform, popped balloons to release their cargo, and collected attachments, weapons, consumables, and a food gift box. Other areas on Isolated also had UAVs carrying gift boxes, so the whole map felt like a scavenger hunt for a few minutes.

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The minigames were the real surprise. Cooperative Hot Pot had four tables on the floating platform. Once a player occupied a table, only their teammates could join, which meant up to four teams could play. It also worked with fewer teams, down to a single player. The view switched to a top-down perspective, and I moved around the cooking station preparing meals from the menu. I picked up and passed ingredients, cooked, discarded bad dishes, and finished dishes with dipping sauce. I earned points for every completed dish within the time limit. I was terrible at it. My teammates were worse. We laughed anyway.

Cooking Fire was simpler and somehow more stressful. I spent a food gift box to start the challenge at the huge hot pot in the center of the platform. A circular hot pot panel appeared, and I had to cook the food evenly to earn a high score and rewards. I burned something. I do not know what. I still had fun.

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The new Jet Boost class was available for free in the Season 2 Battle Pass. It came with a jetpack, allowing higher jumps and enhanced sliding. In Battle Royale, that meant rotations felt different and rooftop fights became a little more vertical. I was not suddenly a movement god. I was just a normal player with a jetpack and bad timing.

The Battle Pass and the Loot I Chased

The Lunar Dragon Battle Pass had free and premium items, including Operator Skins, Weapon Blueprints, Calling Cards, and CP. Free-tier highlights included the Jet Boost class, the Type 19 Assault Rifle, a variety of camos, weapon blueprints, and the AGR 556 — Lantern Light at Tier 50. I reached Tier 50 on a Sunday night and felt disproportionately proud.

The Premium Pass offered the full Lunar Dragon stream. I did not regret skipping most of it, but I did regret not getting the Battle Pass Subscription earlier. Ground Forces rewards included the Shigenori — Shadow Outcast Operator Skin, the Oden — Tranquil Vision Weapon Blueprint, and Backpack 2 — Tranquil Vision. The subscription also gave extra rewards each season, a 10 percent boost to Player and Weapon XP, discount coupons, and limited discounts on 10x crate pulls. As a normal player, the XP boost was the part I actually noticed.

Quality-of-Life Changes I Actually Noticed

Season 2 also brought HUD customization options across more game modes, with the ability to synchronize settings between modes. I am the kind of player who changes one button and then forgets which mode it applies to, so synchronization was a small miracle. Ground War: Breach received optimizations, including elevation changes to reduce the damage range of the tank, more shelters along the roads, and changes in and around the castle. Patrol mode added more maps and several optimizations. I played a few Patrol matches and appreciated the variety.

Seasonal Challenges and Featured Events rewarded Operator Skins, Weapon Blueprints, Battle Pass XP, and more, including the new Spear Secondary Weapon. I checked the in-game Events tab more often than usual that season. Daily Mission rewards and Monthly Login incentives kept me logging in even when I only had time for one match.

There was also a limited reward for creating or logging in to a Call of Duty® Account and playing five multiplayer matches in-app: the Legendary M4 — Royal Black Soul Weapon Blueprint. It ended May 22, 2024, and was available in Call of Duty: Mobile only. I claimed it because I am exactly the kind of player who will do five matches for a free legendary. No shame.

The Store, the Mythic, and My Bad Decisions

The store update was dangerous. The Mythic Type 19 featured a Chinese ink painting of changing seasons that evolved throughout the match. The accompanying Dark Shepard — Umbral Imperator Operator Skin had a warrior outfit painted in black and white with a tattered cape. I watched a preview and told myself I did not need it. I still watched the preview three more times.

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Long Yun appeared in a Lucky Draw in elegant warrior garb alongside his Spear — Striking Azure. Kryptis — Cruel Gaze brought a tactical suit with a faceplate and the DL Q33 — Dark Void, which had a galaxy-shaped animation on the body. The Battle Pass Vault also brought back content from Season 4 2022 — Wild Dogs. I skipped most of the draws. I am a normal player, not a collector with infinite funds. But I understood the temptation.

What I loved What I skipped
Nuk3town Year of the Dragon reskin Most premium skin bundles
Boost Assault jetpack chaos Ground War tank tuning
Cooperative Hot Pot minigame Mythic draw gambling
HUD customization sync Lucky Draw cosmetics

In 2026, this is not a live season guide. Call of Duty: Mobile has moved on, and the Lunar Dragon season is now a memory from 2024. But that is exactly why I wanted to write this down. It was a season that mixed festival energy with jetpacks, hot pot, firecrackers, and a Nuk3town reskin that made an old map feel new for a weekend. I was not the best player. I was not the target of every store bundle. I was just there, logging in after work, trying to cook a virtual meal while someone threw a firecracker at my feet. And honestly? That is the kind of season I still remember.